Consistent practice is essential

Our motivation method keeps students engaged

The motivational approach behind TypeMission

TypeMission is full of play: an exciting story, typing games, a mysterious double agent, gadgets, rewards and a 3D spy world. But these elements are not there merely for the fun of it. Behind TypeMission sits a considered motivation method.

At every stage of the course, children need something different to keep practising with pleasure. So we bring in different kinds of motivation at exactly the right moment. First the story makes children curious; then adaptive games and varied assignments keep the repetition enjoyable. And as soon as children feel their own progress, they want to type faster and more accurately of their own accord.

  1. The story

    On day one your child is welcomed at the Super Spy School, where children are trained as real super spies. An essential skill for any spy is fast, accurate touch-typing: it is how you crack codes, decipher secret information and operate the latest gadgets.

    At the start, when children are mostly practising single letters, it can quickly feel like drilling. That is why the story matters from the first moment. Your child meets Miss J, the typing teacher, and Mr I, the mysterious super spy they go on missions with.

    Every character is played by a real actor. The typing lessons too are given by a real person, so the guidance feels human and stays part of the story. It soon becomes clear that a double agent is at large. Who is it? Curiosity about the answer is what makes children want to get on with the next typing assignment.

  2. Adaptive games

    As children master more letters, it becomes clear which letters they still struggle with. Those are exactly the letters that need extra practice. But repeating the same letters endlessly is dull.

    So TypeMission has several adaptive games, such as Typetris, Spydance and Codeblaster: playful takes on familiar games, set entirely in the world of TypeMission. The games follow what a child needs at that moment. Children practise precisely, while what they mostly feel is that they are playing.

  3. Varied typing assignments

    A typing course asks for a great deal of repetition. To keep that repetition from turning dull, TypeMission offers several kinds of typing assignment.

    Every assignment is part of the mission. By typing, children decode secret photographs, decipher messages or uncover clues about the double agent. Typing is never just typing: every exercise has a purpose within the story.

  4. Motivation through progress

    Halfway through the course every letter has been covered and the emphasis shifts to accuracy and speed. This is also when children start to feel what touch-typing gives them.

    Whole sentences come faster and with fewer mistakes. Where children used to look at the keyboard, they now notice their fingers finding the keys almost by themselves. Sometimes they feel the difference in their schoolwork.

    They no longer practise only to find out how the mission ends, but because they notice how much touch-typing gains them. Their own progress becomes a powerful reason to finish the course.

In short

The story makes children curious and helps them learn the first letters. Adaptive games and mission assignments make the repetition enjoyable and effective. And as soon as children feel their own progress, they want to finish the course themselves.

Curious how the method behind those missions is built? Read more about our proven typing method.